Ambient Occlusion Configuration
Configuration for an ambient occlusion.
Constructors
Properties
Use half-resolution" mode for performance-critical applications. This will cause the AO to be calculated at half the resolution of the screen, and then upscaled to the full resolution. This is a great way to get a performance boost (generally 2x-4x) at the cost of some quality (the AO will lack fine details and temporal stability will be slightly reduced).
The color of the ambient occlusion. Recommended in scenes where bounced light has a uniform "color", for instance a scene that is predominantly lit by a blue sky. The color is expected to be in the sRGB color space, and is automatically converted to linear space for you. Keep the color pretty dark for sensible results.
A purely artistic control for the intensity of the AO has the effect of darkening areas with more ambient occlusion. Useful to make the effect more pronounced. An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable, whereas one of 5 produces heavily prominent ambient occlusion.