AMBIENT_OCCLUSION_QUALITY
enum AMBIENT_OCCLUSION_QUALITY : Enum<MPIOptions.AMBIENT_OCCLUSION_QUALITY>
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Change the quality of ambient occlusion in the scene. Greater quality means less noise, but worse performance.
The quality modes are as follows:
Temporal stability refers to how consistent the AO is from frame to frame - it's important for a smooth experience.*
| Quality Mode | AO | Denoise | Denoise | Best For
| | Samples | Samples | Radius |
--------------------------------------------------------------------------------------------------------------------------------------------
| Performance (Less temporal stability, a bit noisy) | 8 | 4 | 12 | Mobile, Low-end iGPUs and laptops
| Low (Temporally stable, but low-frequency noise) | 16 | 4 | 12 | High-End Mobile, iGPUs, laptops
| Medium (Temporally stable and barely any noise) | 16 | 8 | 12 | High-End Mobile, laptops, desktops
| High (Significantly sharper AO, barely any noise) | 64 | 8 | 6 | Desktops, dedicated GPUs
| Ultra (Sharp AO, No visible noise whatsoever) | 64 | 16 | 6 | Desktops, dedicated GPUs
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Generally, half-res mode at "Ultra" quality is slightly slower than full-res mode at "Performance" quality, but produces significantly better results.
If you wish to make entirely custom quality setup, you can manually change aoSamples
, denoiseSamples
and denoiseRadius
.