color

val color: String? = null

The color of the ambient occlusion. Recommended in scenes where bounced light has a uniform "color", for instance a scene that is predominantly lit by a blue sky. The color is expected to be in the sRGB color space, and is automatically converted to linear space for you. Keep the color pretty dark for sensible results.

Color formats:
RGB String: rgb(255, 0, 0) or rgb(100%, 0%, 0%)
HSL String: hsl(0, 100%, 50%)
X11 color name - all 140 color names are supported. Note the lack of CamelCase in the name: skyblue