Experimental
Optional
Experimental
debug?: booleanEnable debug mode to check the visual representation of performance stats.
false
Optional
Experimental
dynamicAdjust some quality settings automatically based on the current FPS. The algorithm will try to keep the FPS at 25 or higher by following the steps below:
true
Optional
initialFirst floor to be rendered. By default, floor with the elevation that's closest to 0 is rendered. All floors will be sorted by elevation in ascending order.
Optional
outdoorThe token is used to fetch outdoor tiles, which will then be rendered.
Optional
shadingEnable shading of bottoms of geometry along with outlines to make geometry stand out.
true
Options for showing a 3D map.