Visibility of the areas on the floor.
Altitude of the footprint relative to the floor.
Thickness of the footprint ceiling.
Visibility of the ceiling.
Color of the footprint.
Height of the footprint relative to altitude.
Opacity of the footprint.
Whether to show outlines on the footprint walls and ceiling.
Whether the footprint is visible.
Darkening amount for floors below voids (0 = none, 1 = fully darkened towards #333).
Whether darkening varies by depth.
Desaturation amount for floors below voids (0 = full color, 1 = fully grayscale).
Whether desaturation varies by depth.
Distance in meters below effectStart at which depth-based effects reach full strength. 0 = effects disabled.
World-space Z altitude where depth-based effects begin.
Whether to invert the mask.
Whether the mask is enabled.
Mask ID of the floor geometry.
Whether the mask is enabled.
Opacity of the floor geometry.
Visibility of floor geometry.
Wash out amount for floors below voids (0 = no wash out, 1 = fully white).
Whether wash out varies by depth.
Whether images on this floor should participate in collision detection. When true, images may be hidden if they collide with other elements.
Visibility of the images on the floor.
Whether the labels are enabled to be shown when the floor is visible.
Whether the markers are enabled to be shown when the floor is visible.
Visibility of the 3D models on the floor.
Visibility of the paths on the floor.
Visibility of the 3D text labels on the floor.
The visibility of the floor, including the geometry, labels, and markers.
The altitude of the floor.