The current camera animation, if any. Resolves when the animation finishes.
Maximum distance (in meters) the camera is allowed to get to the ground.
Maximum distance (in meters) the camera is allowed to get to the ground.
Minimum distance (in meters) the camera is allowed to get to the ground.
Minimum distance (in meters) the camera is allowed to get to the ground.
Current Camera rotation (in radians)
Current Camera tilt
Current Camera zoom (in meters)
Animate the Camera's view to smoothly transition to a new state over time. Returns a promise that resolves when the animation completes and gets rejected if the animation is cancelled.
a Promise that resolves when the animation finishes, or rejects when it is cancelled.
Cancel the currently active Camera animation.
Determine a new Camera view state based on a collection of targets, and start animating to that state.
a Promise that resolves when the animation finishes, or rejects when it is cancelled.
Set the Camera's view to a new state.
The Camera object specifies a view of the map and allows manipulation of that view.