Properties
__engine
__engine: any
_dirty
_dirty: boolean = true
_initialRank
_initialRank: number = 0
action
action: EColliderAction = EColliderAction.initial
appearance
appearance: TAppearanceFilledIn
contextConfigured
contextConfigured: boolean = false
currentStrategyName
currentStrategyName: null = null
dimensions
dimensions: { height: number; width: number } = ...
Type declaration
height: number
width: number
enabled
enabled: boolean = false
fillText
fillText: undefined | TDrawFn = ...
id
id: string = '0'
mapId
mapId: string = ''
newStyle
newStyle: {} = {}
options
options: any = {}
position
position: Vector3 = ...
rank
rank: number = 0
screenPosition
screenPosition: [number, number] = ...
visible
visible: boolean = false
zoomProportion
zoomProportion: number = 0