Text3DState: {
content: string;
flipToFaceCamera: boolean;
id: string | number;
position: Position;
type: "text3d";
visible: boolean;
} & Text3DStyle
Type declaration
content: string
flipToFaceCamera: boolean
Readonly
id: string | number
Readonly
position: Position
Readonly
type: "text3d"
visible: boolean
State representing an Text3D