Text3DState: {
    content: string;
    flipToFaceCamera: boolean;
    id: string | number;
    position: Position;
    type: "text3d";
    visible: boolean;
} & Text3DStyle

State representing an Text3D

Type declaration

  • content: string

    Content of the text3d

  • flipToFaceCamera: boolean

    Attempt to keep the Text3D facing the camera as much as possible

  • Readonlyid: string | number
  • Readonlyposition: Position

    The position of the Text3D in [lon, lat, altitude]

  • Readonlytype: "text3d"
  • visible: boolean

    Whether the Text3D is visible

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