MVFv3 API Documentation
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    EnterpriseTextureReferences: (
        | TObject<{ u: TNumber; v: TNumber }>
        | TUnsafe<"unknown" | "top" | "side">
        | TUnsafe<"unknown" | "inside" | "outside" | "both">
        | TTuple<[TNumber, TNumber, TNumber, TNumber]>
        | TIntersect<
            [
                TObject<
                    {
                        bounds: TRef<TTuple<[TNumber, TNumber, TNumber, TNumber]>>;
                        face: TRef<TUnsafe<"unknown" | "top" | "side">>;
                        offset: TRef<TObject<{ u: TNumber; v: TNumber }>>;
                        path: TString;
                        repeat: TRef<TObject<{ u: TNumber; v: TNumber }>>;
                        rotation: TNumber;
                        surface: TRef<TUnsafe<"unknown" | "inside" | "outside" | "both">>;
                    },
                >,
                TObject<
                    { geometryId: TRef<TTemplateLiteral<[TLiteral<"g_">, TString]>> },
                >,
            ],
        >
        | TArray<
            TRef<
                TIntersect<
                    [
                        TObject<
                            {
                                bounds: TRef<TTuple<[(...), (...), (...), (...)]>>;
                                face: TRef<TUnsafe<(...) | (...) | (...)>>;
                                offset: TRef<TObject<{ u: ...; v: ... }>>;
                                path: TString;
                                repeat: TRef<TObject<{ u: ...; v: ... }>>;
                                rotation: TNumber;
                                surface: TRef<TUnsafe<(...) | (...) | (...) | (...)>>;
                            },
                        >,
                        TObject<{ geometryId: TRef<TTemplateLiteral<[(...), (...)]>> }>,
                    ],
                >,
            >,
        >
        | TRecord<
            TTemplateLiteral<[TLiteral<"f_">, TString]>,
            TRef<
                TArray<
                    TRef<
                        TIntersect<
                            [
                                TObject<
                                    {
                                        bounds: TRef<(...)>;
                                        face: TRef<(...)>;
                                        offset: TRef<(...)>;
                                        path: TString;
                                        repeat: TRef<(...)>;
                                        rotation: TNumber;
                                        surface: TRef<(...)>;
                                    },
                                >,
                                TObject<{ geometryId: TRef<(...)> }>,
                            ],
                        >,
                    >,
                >,
            >,
        >
        | TObject<
            {
                textures: TOptional<
                    TRef<
                        TRecord<
                            TTemplateLiteral<[TLiteral<"f_">, TString]>,
                            TRef<TArray<TRef<TIntersect<(...)>>>>,
                        >,
                    >,
                >;
            },
        >
    )[] = ...