MVFv3 API Documentation
    Preparing search index...
    EnterpriseTextures: (
        {
            bounds: [number, number, number, number];
            face: "unknown" | "top" | "side";
            offset: { u: number; v: number };
            path: string;
            repeat: { u: number; v: number };
            rotation: number;
            surface: "unknown" | "inside" | "outside" | "both";
        } & { geometryId: `g_${string}` }
    )[]

    Type declaration

    • bounds: [number, number, number, number]

      Coordinates of the texture's bounding box in format: [minLon, minLat, maxLon, maxLat].

    • face: "unknown" | "top" | "side"

      Face of the polygon that the texture will be applied to.

      'top' means that the texture will be applied to the upward-pointing face of the polygon.

      'side' means that the texture will be applied to every side face of the polygon.

    • offset: { u: number; v: number }

      Controls the starting position of the texture on the surface. The u value shifts the texture horizontally and v shifts vertically.

    • path: string

      Path to the texture image. Must be either a PNG or JPG format.

    • repeat: { u: number; v: number }

      Controls how many times the texture repeats across the surface. The u value controls horizontal repetition and v controls vertical repetition.

    • rotation: number

      Rotation of the texture in degrees clockwise.

      For top textures this is relative to north. North is 0, east is 90.

      For side textures this is relative to the upward direction, with 0 degrees being upright.

      0

      360

    • surface: "unknown" | "inside" | "outside" | "both"

      Surface of the polygon that the texture will be applied to.

      'inside' means that the texture will only be applied to the interior surface of the polygon.

      'outside' means that the texture will only be applied to the exterior surface of the polygon.

      'both' means that the texture will be applied to both interior and exterior surfaces of the polygon.

    • geometryId: `g_${string}`